Balance Druid
The Moonkin caster that deals nature and arcane damage while buffing the caster group's spell crit.
How It Feels to Play
Balance Druid: the Moonkin, the Boomkin, the big owl-bear that shoots lasers. You shift into Moonkin Form, which gives you extra armor and increases your party's spell crit by 5%. Then you cast Starfire and Wrath, watching big yellow numbers fly across the screen.
The rotation is simple: Starfire as your primary nuke (long cast, big damage), Wrath as a shorter filler, Moonfire to maintain a DoT, and Insect Swarm for an extra DoT and hit reduction on the boss. When Nature's Grace procs (reduced cast time after a crit), your next Starfire comes out fast and hits hard. Those proc moments feel great.
Balance Druids are valued more for utility than raw DPS. Your personal damage is respectable but won't top meters. However, the 5% spell crit aura for your party is significant, and your ability to Innervate a healer and Battle Res a dead player makes you uniquely useful. Most raids want exactly one Moonkin, so finding your spot means competing with a small pool of other Balance Druids.
Strengths
- Moonkin Aura provides 5% spell crit to the party
- Battle Resurrection is unique and invaluable
- Innervate can save a healer on mana-intensive fights
Pain Points
- Below-average personal DPS compared to pure casters
- Mana issues on long fights without external help
- Usually only one raid spot available
Demand & Supply
Most raids want one Moonkin for the spell crit aura, Innervate, and Battle Res. The low Druid population means demand often exceeds supply. Finding a raid spot is usually easy.
Talent Build
Standard Moonkin DPS
41/0/2041 into Balance for Force of Nature, 20 into Restoration for Intensity (mana regen while casting) and Omen of Clarity (chance for a free spell). Starfire is your primary nuke in Moonkin Form. Keep Moonfire and Insect Swarm active on the boss. Use Force of Nature on cooldown. Your 5% spell crit aura is your key raid utility.
Stat Priority
Spell hit cap is 16%. Balance of Power gives 4%, so you need 152 rating (12%). Spell Damage increases Starfire and Wrath. Haste is very strong for Balance because Starfire has a long cast time. Crit procs Nature's Grace, reducing your next cast time.
Pre-Raid Best in Slot
| Slot | Item | Source |
|---|---|---|
| head |
|
Crafted - Tailoring |
| neck | Brooch of Heightened Potential Brooch of Heightened Potential Harbinger Skyriss - The Arcatraz | Harbinger Skyriss - The Arcatraz |
| shoulders |
|
Nethermancer Sepethrea - The Mechanar |
| back |
|
Darkweaver Syth - Sethekk Halls |
| chest |
|
Quest - Wanted: Pathaleon the Calculator's Head |
| wrists | Bracers of Havok Bracers of Havok Crafted - Tailoring | Crafted - Tailoring |
| hands |
|
Exarch Maladaar - Auchenai Crypts (Heroic) |
| waist |
|
Keli'dan the Breaker - The Blood Furnace (Heroic) |
| legs |
|
Crafted - Tailoring |
| feet |
|
Quest - Undercity Informant (Shattrath) |
| ring |
|
Aeonus - The Black Morass (Heroic) |
| ring |
|
Exalted - Cenarion Expedition |
| trinket |
|
41 Badges - G'eras (Shattrath) |
| trinket |
|
Quagmirran - The Slave Pens |
| main hand |
|
Murmur - Shadow Labyrinth (Heroic) |
| off hand |
|
The Mechanar (Heroic) |
| ranged | Idol of the Moongoddess Idol of the Moongoddess Heroic badges vendor | Heroic badges vendor |
Rotation & Priority
41 into Balance for Force of Nature, 20 into Restoration for Intensity (mana regen while casting) and Omen of Clarity (chance for a free spell). Starfire is your primary nuke in Moonkin Form. Keep Moonfire and Insect Swarm active on the boss. Use Force of Nature on cooldown. Your 5% spell crit aura is your key raid utility.
Progression Path
Quest through Outland, run dungeons for gear along the way.
Farm reputation to Revered for Heroic keys. Replace leveling greens.
Collect your Pre-Raid BiS gear and Badge of Justice items.
Enter your first raid. Collect Tier 4 tokens and epic drops.
Progress into SSC, Tempest Keep, Black Temple, and Sunwell.
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